The goal of David Gould Studios is to produce high calibre live-action and animated films. While the latest computer graphics technology will be used, the driving force is the telling of stories that convey both heart and soul. Such stories must have characters that engage the audience with sincerity. The films will push the forefront of technological innovation but won't lose focus on the importance of quality storytelling. The story will always rule supreme.
The company will research and develop custom technologies for film production. As such, significant work will be undertaken to ensure each film has a unique style and approach. The focus will be to allow artists to express themselves in a more liberating way where technology isn't hampering their creative potential.
World Class Experience
The founder, David Gould, has over 20 years of experience in visual effects and computer graphics. His rare ability to combine both the technical and artistic has won him many awards and credits. David has worked on many blockbuster films including The Hobbit: The Battle of the Five Armies, Rise of the Planet of the Apes, The Adventures of TinTin: The Secret of the The Unicorn, King Kong, The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King.
He is the author of two acclaimed books on Maya programming Complete Maya Programming (Volume 1) and (Volume 2), which have been translated into five languages.
David's career has spanned a wide variety of companies and continents. In Paris, he supervised the production of 3D stereoscopic scientific films, including the award winning film, Inside the Cell and The DNA Story.
In London, he developed a patented facial animation system. Further broadening his experiences, he worked in New York in the postproduction industry, where he contributed to many high-profile commercials. While at Walt Disney Feature Animation, Los Angeles, David developed cutting-edge animation and modeling technology that was used in the production of their animated feature films.
He diversified further by joining Exluna, Berkeley, the software company founded by former Pixar rendering researchers, including Larry Gritz. While there, he played an active role in the design and development of Entropy, the Renderman-compatible renderer, as well as other products. David continued his rendering development efforts while at Nvidia, in Santa Clara, California, by aiding in the design of their future 3D graphics chips. He has played a key role in the development of an eclectic mix of technology, including an award winning laser rendering system for Pangolin.
He developed software for controlling the Kuper motion-control rig, as well as the Monkey stop-motion puppet. He personally developed Illustrate!, the market leading toon and technical illustration renderer. This renderer is used by NASA, British Aerospace, Walt Disney Imagineering, and Sony Pictures Entertainment, among others.
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